charging more for regenerate than for raise dead in a campaign where amputation is more frequent than death seems cruel. - Graham
I'd like to propose that for the Fortress Eibon games I run for RBV that in lieu of using the Death & Dismemberment houserule that I use a roughly AD&D Gygaxian system?
What I like to use, and this is what I use for my OD&D games, is that a character will go unconscious at zero through to negative three hit points, but if they are dropped by a blow that takes them to negative four points or less they die.
If they suffer some sort of ongoing damage, such as blood loss, poison or rapid oxidation, they will die once they reach negative ten hit points.
This is identical to the system in 1st edition AD&D, aside from characters automatically continuing to take damage every round; and is similar to how Gary Gygax actually DM'd OD&D, although that used a level based formula and as such is not automatically simple enough for my DMing tastes.
I know one of the reasons for the Death & Dismemberment rules was to improved character survivabiity for the good of the ongoing campaign; in play I've found using above system that usually, with the exception of especially catastrophic injuries, it was common for leveled characters to survive being dropped while loser 1st-level chumps with crap hit points would get iced; i.e. perfect as far as I'm concerned.
Not to say I don't love character's arms being kicked off by horse skeletons!
Let me know if you have any thoughts or misgivings?







