Straight out of Miscellaneum of Cinder:
Carousing
Under these rules once per session a PC may spend d6 x 100gp on ale and
wenches, gaining experience points equal to the amount spent. In a large
city the debauchery is much more efficient, doubling or perhaps even
trebling the gold and XP. Thieves who are members of the local guild may
add +2 to the roll, while their friends may add +1. Being mobbed up gets
you access to the best lotus powder & etc. Rolling a gold/xp amount
greater than the carouser's cash on hand results in the poor wretch owing
money to various unsavory characters. Unless the PC can borrow the
difference from a party member. In some campaigns that might not be a
better situation for the deadbeat PC.
In all cases carousers must save versus poison to avoid over-
indulgence in their vices. Failure indicates the need to roll on the
table below.
1. Make a fool of yourself in public. Gain no XP. Roll Charisma check or gain
reputation in this town as a drunken lout.
2. Involved in random brawl. Roll Strength check or start adventure d3 hit
points short.
3. Minor misunderstanding with local authorities. Roll Charisma check.
Success indicates a fine of 2d6 x 25gp. Failure or (inability to pay fine)
indicates d6 days in the pokey.
4. Romantic entanglement. Roll Wisdom check to avoid nuptials. Otherwise
1-3 scorned lover, 4-6 angered parents.
5. Gambling losses. Roll the dice as if you caroused again to see how much
you lose. (No additional XP for the second carousing roll.)
6. Gain local reputation as the life of a party. Unless a Charisma check is
failed, all future carousing in this burg costs double due to barflies and
other parasites.
7. Insult local person of rank. A successful Charisma check indicates the
personage is amenable to some sort of apology and reparations.
8. You couldn’t really see the rash in the candlelight. Roll Constitution check
to avoid venereal disease.
9. New tattoo. 1-3) it’s actually pretty cool 4) it’s lame 5) it could have
been badass, but something is goofed up or misspelled 6) it says something
insulting, crude or stupid in an unknown language.
10. Beaten and robbed. Lose all your personal effects and reduced to half
hit points.
11. Gambling binge. Lose all your gold, gems, jewelry. Roll Wisdom check
for each magic item in your possession. Failure indicates it’s gone.
12. Hangover from hell. First day of adventuring is at -2 to-hit and saves.
Casters must roll Int check with each spell to avoid mishap.
13. Target of lewd advances turns out to be a witch. Save versus
polymorph or you’re literally a swine.
14. One of us! One of us! You’re not sure how it happened, but you’ve been
initiated into some sort of secret society or weird cult. Did you really make
out with an emu of was that just the drugs? Roll Int check to remember the
signs and passes.
15. Invest all your spare cash (50% chance all gems and jewelry, too) in
some smooth-tongued merchant’s scheme. 1-4 it’s bogus 5 it’s bogus and
Johnny Law thinks you’re in on it 6 actual money making opportunity
returns d% profits in 3d4 months.
16. Wake up stark naked in a random local temple. 1-3) the clerics are
majorly pissed off 4-6) they smile and thank you for stopping by.
17. Major misunderstanding with local authorities. Imprisoned until fines
and bribes totaling d6 x 1,000gp paid. All weapons, armor, and magic items
confiscated.
18. Despite your best efforts, you fall head over heels for your latest
dalliance. 75% chance your beloved is already married.
19. When in a drunken stupor you asked your god(s) to get you out of
some stupid mess. Turns out they heard you! Now as repayment for saving
your sorry ass, you’re under the effects of a quest spell.
20. The roof! The roof! The roof is on fire! Accidentally start a conflagration.
Roll d6 twice. 1-2) burn down your favorite inn 3-4) some other den of ill
repute is reduced to ash 5-6) a big chunk of town goes up in smoke. 1-2)
no one knows it was you 3-4) your fellow carousers know you did it 5)
someone else knows, perhaps a blackmailer 6) everybody knows.
So if I had failed my poison saved and had to take Toren's roll on the Carousing Mishaps chart, I would have had to cough up another 1d6x100 gp in gambling debt and not gotten any xp for it (he rolled a 5).