Last adventure I inadvertently gave the locals a hand-drawn map of the Mine created by the Seattle crowd. The sum total effect on the game was zero, because your map (now lost, at Toren's or Paul's somewhere) and their map are practically identical, except for some errors that are unique to both maps. :)
It got me thinking… this might be more fun if the player maps are shared between groups. That way if another gang has gotten more than 5 rooms into a dungeon, the next gang can fast-forward to where the map left off. johnstone's comment about "getting one room past the bridge" made me think of this…
The other thing I'd like to do is start using a wilderness map. I'd actually hoped to recruit Toren to draw me a bad ass world map, but I haven't held up my end of our bargain (to make a website for him), so for now a crude map will have to do.
What do you guys think? Share maps or not? And got any ideas about the wilderness map?
Vancouver Red Box: a site for old school D&D